Uncommon Magic Items — D&D 5e
73 uncommon magic items · D&D 5e · SRD 5.2.1
- Adamantine ArmorArmor (Any Medium or Heavy, Except Hide Armor), Uncommon This suit of armor is reinforced with adamantine, one of the hardest substances in existence.
- Amulet of Proof against Detection and LocationWondrous Item, Uncommon (Requires Attunement) While wearing this amulet, you can't be targeted by Divination spells or perceived through magical scrying…
- Bag of HoldingWondrous Item, Uncommon This bag has an interior space considerably larger than its outside dimensions--roughly 2 feet square and 4 feet deep on the inside.
- Bag of TricksWondrous Item, Uncommon This bag made from gray, rust, or tan cloth appears empty.
- Boots of ElvenkindWondrous Item, Uncommon While you wear these boots, your steps make no sound, regardless of the surface you are moving across.
- Boots of Striding and SpringingWondrous Item, Uncommon (Requires Attunement) While you wear these boots, your Speed becomes 30 feet unless your Speed is higher, and your Speed isn't reduced…
- Boots of the WinterlandsWondrous Item, Uncommon (Requires Attunement) These furred boots are snug and feel warm.
- Bracers of ArcheryWondrous Item, Uncommon (Requires Attunement) While wearing these bracers, you have proficiency with the Longbow and Shortbow, and you gain a +2 bonus to…
- Brooch of ShieldingWondrous Item, Uncommon (Requires Attunement) While wearing this brooch, you have Resistance to Force damage, and you have Immunity to damage from the Magic…
- Broom of FlyingWondrous Item, Uncommon (Requires Attunement) This wooden broom functions like a mundane broom until you stand astride it and take a Magic action to make it…
- Circlet of BlastingWondrous Item, Uncommon While wearing this circlet, you can cast Scorching Ray with it (+5 to hit).
- Cloak of ElvenkindWondrous Item, Uncommon (Requires Attunement) While you wear this cloak, Wisdom (Perception) checks made to perceive you have Disadvantage, and you have…
- Cloak of ProtectionWondrous Item, Uncommon (Requires Attunement) You gain a +1 bonus to Armor Class and saving throws while you wear this cloak.
- Cloak of the Manta RayWondrous Item, Uncommon (Requires Attunement) While wearing this cloak, you can breathe underwater, and you have a Swim Speed of 60 feet.
- Decanter of Endless WaterWondrous Item, Uncommon This stoppered flask sloshes when shaken, as if it contains water.
- Deck of IllusionsWondrous Item, Uncommon This box contains a set of cards.
- Dust of DisappearanceWondrous Item, Uncommon This powder resembles fine sand.
- Dust of DrynessWondrous Item, Uncommon This small packet contains 1d6 + 4 pinches of dust.
- Dust of Sneezing and ChokingWondrous Item, Uncommon Found in a small container, this powder resembles Dust of Disappearance, and Identify reveals it to be such.
- Efficient QuiverWondrous Item, Uncommon Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while…
- Elemental GemWondrous Item, Uncommon This gem contains a mote of elemental energy.
- Eversmoking BottleWondrous Item, Uncommon As a Magic action, you can open or close this bottle.
- Eyes of CharmingWondrous Item, Uncommon (Requires Attunement) These crystal lenses fit over the eyes.
- Eyes of Minute SeeingWondrous Item, Uncommon These crystal lenses fit over the eyes.
- Eyes of the EagleWondrous Item, Uncommon These crystal lenses fit over the eyes.
- Gauntlets of Ogre PowerWondrous Item, Uncommon (Requires Attunement) Your Strength is 19 while you wear these gauntlets.
- Gem of BrightnessWondrous Item, Uncommon This prism has 50 charges.
- Gloves of Missile SnaringWondrous Item, Uncommon (Requires Attunement) If you're hit by an attack roll made with a Ranged or Thrown weapon while wearing these gloves, you can take a…
- Gloves of Swimming and ClimbingWondrous Item, Uncommon (Requires Attunement) While wearing these gloves, you have a Climb Speed and a Swim Speed equal to your Speed, and you gain a +5 bonus…
- Gloves of ThieveryWondrous Item, Uncommon These gloves are imperceptible while worn.
- Goggles of NightWondrous Item, Uncommon While wearing these dark lenses, you have Darkvision out to 60 feet.
- Hat of DisguiseWondrous Item, Uncommon (Requires Attunement) While wearing this hat, you can cast the Disguise Self spell.
- Headband of IntellectWondrous Item, Uncommon (Requires Attunement) Your Intelligence is 19 while you wear this headband.
- Helm of Comprehending LanguagesWondrous Item, Uncommon While wearing this helm, you can cast Comprehend Languages from it.
- Helm of TelepathyWondrous Item, Uncommon (Requires Attunement) While wearing this helm, you have telepathy with a range of 30 feet, and you can cast Detect Thoughts or…
- Immovable RodRod, Uncommon This iron rod has a button on one end.
- Javelin of LightningWeapon (Javelin), Uncommon Each time you make an attack roll with this magic weapon and hit, you can have it deal Lightning damage instead of Piercing damage.
- Lantern of RevealingWondrous Item, Uncommon While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding Bright Light in a 30-foot radius and Dim Light for an…
- Medallion of ThoughtsWondrous Item, Uncommon (Requires Attunement) The medallion has 5 charges.
- Mithral ArmorArmor (Any Medium or Heavy, Except Hide Armor), Uncommon Mithral is a light, flexible metal.
- Necklace of AdaptationWondrous Item, Uncommon (Requires Attunement) While wearing this necklace, you can breathe normally in any environment, and you have Advantage on saving…
- Oil of SlipperinessPotion, Uncommon One vial of this oil can cover one Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is…
- Pearl of PowerWondrous Item, Uncommon (Requires Attunement by a Spellcaster) While this pearl is on your person, you can take a Magic action to regain one expended spell…
- Periapt of HealthWondrous Item, Uncommon (Requires Attunement) While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points.
- Periapt of Wound ClosureWondrous Item, Uncommon (Requires Attunement) While wearing this pendant, you gain the following benefits.
- Philter of LovePotion, Uncommon The next time you see a creature within 10 minutes after drinking this philter, you are charmed by that creature and have the Charmed…
- Pipes of HauntingWondrous Item, Uncommon These pipes have 3 charges and regain 1d3 expended charges daily at dawn.
- Pipes of the SewersWondrous Item, Uncommon (Requires Attunement) While these pipes are on your person, ordinary rats and giant rats are Indifferent toward you and won't attack…
- Potion of Animal FriendshipPotion, Uncommon When you drink this potion, you can cast the level 3 version of the Animal Friendship spell (save DC 13).
- Potion of GrowthPotion, Uncommon When you drink this potion, you gain the "enlarge" effect of the Enlarge/Reduce spell for 10 minutes (no Concentration required).
- Potion of PoisonPotion, Uncommon This concoction looks, smells, and tastes like a Potion of Healing or another beneficial potion.
- Potion of ResistancePotion, Uncommon When you drink this potion, you have Resistance to one type of damage for 1 hour.
- Potion of Water BreathingPotion, Uncommon You can breathe underwater for 24 hours after drinking this potion.
- Ring of JumpingRing, Uncommon (Requires Attunement) While wearing this ring, you can cast Jump from it, but can target only yourself when you do so.
- Ring of Mind ShieldingRing, Uncommon (Requires Attunement) While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you…
- Ring of SwimmingRing, Uncommon You have a Swim Speed of 40 feet while wearing this ring.
- Ring of WarmthRing, Uncommon (Requires Attunement) If you take Cold damage while wearing this ring, the ring reduces the damage you take by 2d8.
- Ring of Water WalkingRing, Uncommon While wearing this ring, you cast Water Walk from it, targeting only yourself.
- Robe of Useful ItemsWondrous Item, Uncommon This robe has cloth patches of various shapes and colors covering it.
- Rope of ClimbingWondrous Item, Uncommon This 60-foot length of rope can hold up to 3,000 pounds.
- Sending StonesWondrous Item, Uncommon Sending Stones come in pairs, with each stone carved to match the other so the pairing is easily recognized.
- Sentinel ShieldArmor (Shield), Uncommon While holding this Shield, you have Advantage on Initiative rolls and Wisdom (Perception) checks.
- Slippers of Spider ClimbingWondrous Item, Uncommon (Requires Attunement) While you wear these light shoes, you can move up, down, and across vertical surfaces and along ceilings, while…
- Staff of the PythonStaff, Uncommon (Requires Attunement) As a Magic action, you can throw this staff so that it lands in an unoccupied space within 10 feet of you, causing the…
- Stone of Good Luck (Luckstone)Wondrous Item, Uncommon (Requires Attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
- Trident of Fish CommandWeapon (Trident), Uncommon (Requires Attunement) This magic weapon has 3 charges, and it regains 1d3 expended charges daily at dawn.
- Wand of Magic DetectionWand, Uncommon This wand has 3 charges.
- Wand of Magic MissilesWand, Uncommon This wand has 7 charges.
- Wand of SecretsWand, Uncommon This wand has 3 charges and regains 1d3 expended charges daily at dawn.
- Wand of WebWand, Uncommon (Requires Attunement by a Spellcaster) This wand has 7 charges.
- Weapon of WarningWeapon (Any Simple or Martial), Uncommon (Requires Attunement) As long as this weapon is within your reach and you are attuned to it, you and allies within 30…
- Wind FanWondrous Item, Uncommon While holding this fan, you can cast Gust of Wind (save DC 13) from it.
- Winged BootsWondrous Item, Uncommon (Requires Attunement) These boots have 4 charges and regain 1d4 expended charges daily at dawn.
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