Legendary Magic Items — D&D 5e
32 legendary magic items · D&D 5e · SRD 5.2.1
- Apparatus of the CrabWondrous Item, Legendary This item first appears to be a sealed iron barrel weighing 500 pounds.
- Armor of InvulnerabilityArmor (Plate Armor), Legendary (Requires Attunement) You have Resistance to Bludgeoning, Piercing, and Slashing damage while you wear this armor.
- Cloak of InvisibilityWondrous Item, Legendary (Requires Attunement) This cloak has 3 charges and regains 1d3 expended charges daily at dawn.
- Crystal Ball of Mind ReadingWondrous Item, Legendary (Requires Attunement) While touching this crystal orb, you can cast Scrying (save DC 17) with it.
- Crystal Ball of TelepathyWondrous Item, Legendary (Requires Attunement) While touching this crystal orb, you can cast Scrying (save DC 17) with it.
- Crystal Ball of True SeeingWondrous Item, Legendary (Requires Attunement) While touching this crystal orb, you can cast Scrying (save DC 17) with it.
- Cubic GateWondrous Item, Legendary This cube is 3 inches across and radiates palpable magical energy.
- DefenderWeapon (Any Melee Weapon), Legendary (Requires Attunement) You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon.
- Hammer of ThunderboltsWeapon (Maul or Warhammer), Legendary (Requires Attunement) You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
- Holy AvengerWeapon (Any Simple or Martial), Legendary (Requires Attunement by a Paladin) You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon.
- Iron FlaskWondrous Item, Legendary While holding this brass-stoppered iron flask, you can take a Magic action to target a creature that you can see within 60 feet of…
- Luck BladeWeapon (Glaive, Greatsword, Longsword, Rapier, Scimitar, Sickle, or Shortsword), Legendary (Requires Attunement) You gain a +1 bonus to attack rolls and…
- Mysterious DeckWondrous Item, Legendary Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum.
- Plate Armor of EtherealnessArmor (Half Plate Armor or Plate Armor), Legendary (Requires Attunement) While you're wearing this armor, you can take a Magic action and use a command word…
- Ring of Djinni SummoningRing, Legendary (Requires Attunement) While wearing this ring, you can take a Magic action to summon a particular Djinni from the Elemental Plane of Air.
- Ring of Elemental CommandRing, Legendary (Requires Attunement) Each Ring of Elemental Command is linked to one of the four Elemental Planes.
- Ring of InvisibilityRing, Legendary (Requires Attunement) While wearing this ring, you can take a Magic action to give yourself the Invisible condition.
- Ring of Spell TurningRing, Legendary (Requires Attunement) While wearing this ring, you have Advantage on saving throws against spells.
- Ring of Three WishesRing, Legendary While wearing this ring, you can expend 1 of its 3 charges to cast Wish from it.
- Robe of the ArchmagiWondrous Item, Legendary (Requires Attunement by a Sorcerer, Warlock, or Wizard) This elegant garment is made from exquisite cloth and adorned with runes.
- Rod of Lordly MightRod, Legendary (Requires Attunement) This rod has a flanged head, and it functions as a magic Mace that grants a +3 bonus to attack rolls and damage rolls…
- Rod of ResurrectionRod, Legendary (Requires Attunement) The rod has 5 charges.
- Scarab of ProtectionWondrous Item, Legendary (Requires Attunement) This beetle-shaped medallion provides three benefits while it is on your person.
- Sovereign GlueWondrous Item, Legendary This viscous, milky-white substance can form a permanent adhesive bond between any two objects.
- Sphere of AnnihilationWondrous Item, Legendary This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it.
- Staff of the MagiStaff, Legendary (Requires Attunement by a Sorcerer, Warlock, or Wizard) This staff has 50 charges and can be wielded as a magic Quarterstaff that grants a +2…
- Talisman of Pure GoodWondrous Item, Legendary (Requires Attunement by a Cleric or Paladin) This talisman is a mighty symbol of goodness.
- Talisman of Ultimate EvilWondrous Item, Legendary (Requires Attunement) This item symbolizes unrepentant evil.
- Talisman of the SphereWondrous Item, Legendary (Requires Attunement) While holding or wearing this talisman, you have Advantage on any Intelligence (Arcana) check you make to…
- Universal SolventWondrous Item, Legendary This tube holds milky liquid with a strong alcohol smell.
- Vorpal SwordWeapon (Glaive, Greatsword, Longsword, or Scimitar), Legendary (Requires Attunement) You gain a +3 bonus to attack rolls and damage rolls made with this magic…
- Well of Many WorldsWondrous Item, Legendary This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief.
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