Adventuring Gear (Equipment) — D&D 5e
95 adventuring gear (equipment) · D&D 5e · SRD 5.2.1
- AcidWhen you take the Attack action, you can replace one of your attacks with throwing a vial of Acid.
- Alchemist's FireWhen you take the Attack action, you can replace one of your attacks with throwing a flask of Alchemist's Fire.
- AmmunitionAmmunition is required by a weapon that has the Ammunition property.
- Amulet (worn or held)Amulet (worn or held) — Holy Symbol, 5 gp, 1 lb..
- AntitoxinAs a Bonus Action, you can drink a vial of Antitoxin to gain Advantage on saving throws to avoid or end the Poisoned condition for 1 hour.
- Arcane FocusAn Arcane Focus takes one of the forms in the Arcane Focuses table and is bejeweled or carved to channel arcane magic.
- ArrowsArrows — Ammunition, 1 gp, 1 lb..
- BackpackA Backpack holds up to 30 pounds within 1 cubic foot.
- Ball BearingsAs a Utilize action, you can spill Ball Bearings from their pouch.
- BarrelA Barrel holds up to 40 gallons of liquid or up to 4 cubic feet of dry goods.
- BasketA Basket holds up to 40 pounds within 2 cubic feet.
- BedrollA Bedroll sleeps one Small or Medium creature.
- BellWhen rung as a Utilize action, a Bell produces a sound that can be heard up to 60 feet away.
- BlanketWhile wrapped in a blanket, you have Advantage on saving throws against extreme cold (see "Gameplay Toolbox").
- Block and TackleA Block and Tackle allows you to hoist up to four times the weight you can normally lift.
- BoltsBolts — Ammunition, 1 gp, 1.5 lb..
- BookA Book contains fiction or nonfiction.
- Bottle, GlassA Glass Bottle holds up to 1½ pints.
- BucketA Bucket holds up to half a cubic foot of contents.
- Bullets, FirearmBullets, Firearm — Ammunition, 3 gp, 2 lb..
- Bullets, SlingBullets, Sling — Ammunition, 4 cp, 1.5 lb..
- Burglar's PackA Burglar's Pack contains the following items: Backpack, Ball Bearings, Bell, 10 Candles, Crowbar, Hooded Lantern, 7 flasks of Oil, 5 days of Rations, Rope…
- CaltropsAs a Utilize action, you can spread Caltrops from their bag to cover a 5-foot-square area within 5 feet of yourself.
- CandleFor 1 hour, a lit Candle sheds Bright Light in a 5-foot radius and Dim Light for an additional 5 feet.
- Case, Crossbow BoltA Crossbow Bolt Case holds up to 20 Bolts.
- Case, Map or ScrollA Map or Scroll Case holds up to 10 sheets of paper or 5 sheets of parchment.
- ChainAs a Utilize action, you can wrap a Chain around an unwilling creature within 5 feet of yourself that has the Grappled, Incapacitated, or Restrained condition…
- ChestA Chest holds up to 12 cubic feet of contents.
- Climber's KitA Climber's Kit includes boot tips, gloves, pitons, and a harness.
- Clothes, FineFine Clothes are made of expensive fabrics and adorned with expertly crafted details.
- Clothes, Traveler'sTraveler's Clothes are resilient garments designed for travel in various environments.
- Component PouchA Component Pouch is watertight and filled with compartments that hold all the free Material components of your spells.
- CostumeWhile wearing a Costume, you have Advantage on any ability check you make to impersonate the person or type of person it represents.
- CrowbarUsing a Crowbar gives you Advantage on Strength checks where the Crowbar's leverage can be applied.
- CrystalCrystal — Arcane Focus, 10 gp, 1 lb..
- Diplomat's PackA Diplomat's Pack contains the following items: Chest, Fine Clothes, Ink, 5 Ink Pens, Lamp, 2 Map or Scroll Cases, 4 flasks of Oil, 5 sheets of Paper, 5…
- Druidic FocusA Druidic Focus takes one of the forms in the Druidic Focuses table and is carved, tied with ribbon, or painted to channel primal magic.
- Dungeoneer's PackA Dungeoneer's Pack contains the following items: Backpack, Caltrops, Crowbar, 2 flasks of Oil, 10 days of Rations, Rope, Tinderbox, 10 Torches, and Waterskin.
- Emblem (borne on fabric or a Shield)Emblem (borne on fabric or a Shield) — Holy Symbol, 5 gp.
- Entertainer's PackAn Entertainer's Pack contains the following items: Backpack, Bedroll, Bell, Bullseye Lantern, 3 Costumes, Mirror, 8 flasks of Oil, 9 days of Rations…
- Explorer's PackAn Explorer's Pack contains the following items: Backpack, Bedroll, 2 flasks of Oil, 10 days of Rations, Rope, Tinderbox, 10 Torches, and Waterskin.
- FlaskA Flask holds up to 1 pint.
- Grappling HookAs a Utilize action, you can throw the Grappling Hook at a railing, a ledge, or another catch within 50 feet of yourself, and the hook catches on if you…
- Healer's KitA Healer's Kit has ten uses.
- Holy SymbolA Holy Symbol takes one of the forms in the Holy Symbol table and is bejeweled or painted to channel divine magic.
- Holy WaterWhen you take the Attack action, you can replace one of your attacks with throwing a flask of Holy Water.
- Hunting TrapAs a Utilize action, you can set a Hunting Trap, which is a sawtooth steel ring that snaps shut when a creature steps on a pressure plate in the center.
- InkInk comes in a 1-ounce bottle, which provides enough ink to write about 500 pages.
- Ink PenUsing Ink, an Ink Pen is used to write or draw.
- JugA Jug holds up to 1 gallon.
- LadderA Ladder is 10 feet tall.
- LampA Lamp burns Oil as fuel to cast Bright Light in a 15-foot radius and Dim Light for an additional 30 feet.
- Lantern, BullseyeA Bullseye Lantern burns Oil as fuel to cast Bright Light in a 60-foot Cone and Dim Light for an additional 60 feet.
- Lantern, HoodedA Hooded Lantern burns Oil as fuel to cast Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.
- LockA Lock comes with a key.
- Magnifying GlassA Magnifying Glass grants Advantage on any ability check made to appraise or inspect a highly detailed item.
- ManaclesAs a Utilize action, you can use Manacles to bind an unwilling Small or Medium creature within 5 feet of yourself that has the Grappled, Incapacitated, or…
- MapIf you consult an accurate Map, you gain a +5 bonus to Wisdom (Survival) checks you make to find your way in the place represented on it.
- MirrorA handheld steel Mirror is useful for personal cosmetics but also for peeking around corners and reflecting light as a signal.
- NeedlesNeedles — Ammunition, 1 gp, 1 lb..
- NetWhen you take the Attack action, you can replace one of your attacks with throwing a Net.
- OilYou can douse a creature, object, or space with Oil or use it as fuel, as detailed below.
- OrbOrb — Arcane Focus, 20 gp, 3 lb..
- PaperOne sheet of Paper can hold about 250 handwritten words.
- ParchmentOne sheet of Parchment can hold about 250 handwritten words.
- PerfumePerfume comes in a 4-ounce vial.
- Poison, BasicAs a Bonus Action, you can use a vial of Basic Poison to coat one weapon or up to three pieces of ammunition.
- PoleA Pole is 10 feet long.
- Pot, IronAn Iron Pot holds up to 1 gallon.
- Potion of HealingThis potion is a magic item.
- PouchA Pouch holds up to 6 pounds within one-fifth of a cubic foot.
- Priest's PackA Priest's Pack contains the following items: Backpack, Blanket, Holy Water, Lamp, 7 days of Rations, Robe, and Tinderbox.
- QuiverA Quiver holds up to 20 Arrows.
- Ram, PortableYou can use a Portable Ram to break down doors.
- RationsRations consist of travel-ready food, including jerky, dried fruit, hardtack, and nuts.
- Reliquary (held)Reliquary (held) — Holy Symbol, 5 gp, 2 lb..
- RobeA Robe has vocational or ceremonial significance.
- RodRod — Arcane Focus, 10 gp, 2 lb..
- RopeAs a Utilize action, you can tie a knot with Rope if you succeed on a DC 10 Dexterity (Sleight of Hand) check.
- SackA Sack holds up to 30 pounds within 1 cubic foot.
- Scholar's PackA Scholar's Pack contains the following items: Backpack, Book, Ink, Ink Pen, Lamp, 10 flasks of Oil, 10 sheets of Parchment, and Tinderbox.
- ShovelWorking for 1 hour, you can use a Shovel to dig a hole that is 5 feet on each side in soil or similar material.
- Signal WhistleWhen blown as a Utilize action, a Signal Whistle produces a sound that can be heard up to 600 feet away.
- Spell Scroll (Cantrip)Spell Scroll (Cantrip) — Standard Gear, 30 gp.
- Spell Scroll (Level 1)Spell Scroll (Level 1) — Standard Gear, 50 gp.
- Spikes, IronIron Spikes come in bundles of ten.
- SpyglassObjects viewed through a Spyglass are magnified to twice their size.
- Staff (also a Quarterstaff)Staff (also a Quarterstaff) — Arcane Focus, 5 gp, 4 lb..
- StringString is 10 feet long.
- TentA Tent sleeps up to two Small or Medium creatures.
- TinderboxA Tinderbox is a small container holding flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire.
- TorchA Torch burns for 1 hour, casting Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.
- VialA Vial holds up to 4 ounces.
- WandWand — Arcane Focus, 10 gp, 1 lb..
- WaterskinA Waterskin holds up to 4 pints.
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